The Great Wall of Awesome
The Great Wall of Awesome is an online space where rich learning, taking place in the classroom, can be shared with a global audience. The project is a simple one. Share one thing each week that you have experienced as a class. Post that experience onto the space and experience being part of a global learning environment.
Inanimate Alice has proven to be popular across a broad range of ages as well as with a broad range of viewers, including both book-lovers and gamers. Because the level of interactivity starts out low in episode one, increasing with each subsequent episode in order to reflect Alice's own growing abilities, we've found that we can take an audience unfamiliar with multimedia fiction with us. Educators like Inanimate Alice because of this; students from primary to post-graduate level find the work engaging.
Tutpup aims to provide simple, fun, competitive games that help children learn and gain confidence with Maths, English and other key skills and knowledge. Students not only increase their knowledge but can also compete against other kids from all over the World!
Suitable for: Grade 1 - Year 7
Games that help develop early reading skills in the primary classroom.
Suitable for: early primary
BrainNook contains over a hundred educational games based on important concepts in the critical foundational subjects of Math and English Grammar. Children play these games while exploring colorful virtual worlds, safely competing and interacting with other children, and solving puzzles.
Suitable for: Primary
Poptropica is a
online game, targeted at children ages 6 to 15, where players can travel, play games, compete in head-to-head competition, and communicate safely with each other. There is a role-playing component as players are encouraged to finish "island missions" and get medallions. Poptropica was developed by the Family Education Network, a division of Pearson, which also owns kids’ site FunBrain.com.Suitable for: Grade 1 - Year 8
Elementary, Middle, and High School Vocabulary, Spelling, Writing, Parts of Speech, Handwriting, Alphabetical Order games
Murder under the Microscope is Australia's largest online environmental game. It is suitable for school students in years 5 to 10, typically aged 9 to 14 years.
The JASON Project connects students with scientists and researchers in real- and near-real time, virtually and physically, to provide mentored, authentic and enriching science learning experiences.
JASON and its partners create these connections using multiple platforms and technologies, including award-winning, standards-based classroom curriculum developed with NOAA, NASA, National Geographic Society and others; after-school and out-of-school activities; camp experiences; and exploration programs for museums, aquariums, libraries and community centers. The result is a year-round continuum of classroom and out-of-classroom learning.
Founded in 1989 by Dr. Robert D. Ballard, JASON is a nonprofit organization managed by Sea Research Foundation, Inc. and governed by Sea Research and National Geographic Society.