## Bee Bots

Bee-Bots are programmable floor robots that have been purpose-built for use with Early Phase and Primary students. They remember 40 instructions. The following diagram highlights the features of the Bee-Bot.

## curriculum links

- Number and Algebra -Counting Number and place value
- Sort and classify
- Measurement-direct and indirect comparisons,
*Length:*Estimates, measures, compares and records lengths and distances using informal units, metres and centimetres - Position: Represents the position of objects using models and drawings and describes using everyday language
*Working Mathematically (Applying Strategies):*Uses objects, actions, imagery,- technology and/or trial and error to explore mathematical problems. (Visualisation)
*Working Mathematically (Communicating and Reasoning)*Describes strategies used to solve a problem using language, actions, materials and drawings.

Understands and uses directional commands ( forwards, backwards, left and right turns) and some commands associated particularly with the robot (eg Clear; Go; Pause)

Orientates themselves & objects in space and directionality

*- using commands forwards backwards right turns, left turns.*

Estimates and measures length /distance using informal units ( eg Beebot Steps) eg

*How many steps to get from the Beehive to the flower?*

Discuss strategies used to estimate length eg visualising the repeated unit (Communicating, Reflecting)

Describes /plans and records a simple journey/ program (a short sequence of commands for the Beebot to follow a path from one place to another . eg

*Plan a trip for Bertie to collect nectar*

*from a flower; or to return to the hive. Is there another way he could go?*

Uses ‘trial and error’ and reasoning to pose /modify solutions to solve a Beebot Journey challenge.

- Listen to and respond orally to texts and to the communication of others in informal and structured classroom situations.

- Recognise the letters of the alphabet and know there are lower and upper case letters.

- Students will have the opportunity to use the following target language-Procedural language - Simple commands and command sequences ; e.g.
*“Go forward 3 steps, tur left, go forward 2 steps.”*

- Phrases of Position/Location e.g.
*from**the hive**to**the flowers;**through**the gate;**along**the path;*etc.

- Directional phrases eg
*go forwards, backwards; right*and*left turns etc.*

- Vocabulary eg
*recounts**of an excursion;**retelling**of stories.*

- Technical vocabulary /concepts associated with control technologies (
*eg commands, memory, buttons, pause, clear, forwards, backwards; right and left turns etc*).

**ESTIMATE DISTANCE TRAVELLED IN BEEBOT STEPS**Explore the distance traveled by Bee-bot in each step then estimate number of steps to travel short distances eg

*across the table*etc

**BEEBOT “ODDS AND EVENS” RELAY**This game is designed to allow students to become familiar with the programming of the robot Students form two teams The goal of the game is to be the first team to cross a line. Use a Beebot and single die per team, students take turns in rolling the dice and programming the Beebot to travel forwards or backwards

*(odd numbers 1, 3, or 5 go forward; even nos , 2, 4, 6 go*

*backwards)*The first team to cross the line wins.

**BEEBOT JOURNEYS**

Programming: Use a simple grid mat. Place some cards

*(beehive, flowers*etc) or small toys on/under the mat. Jointly construct a program for the Bee-bot to visit the places or characters. Test it out. As students grow in confidence build short sequences of instructions and record as series of commands). Challenge students to use a range of possible solutions eg

Can you write directions for the Beebot journey? (students use mini whiteboards for their recording)

o Can you find a longer /shorter path?

o Is there a more direct route? …a more interesting route?

o Can you create an interesting path with 3 or 4 commands?

**Recounts**: Once students have some confidence there is also the possibility to express these journeys as simple recounts as well.

Build up a Word Bank of these prepositions with accompanying pictures. Students could write a recount and invite another student to interpret it and program the Beebot to take the trip

**SHAPES GAME**Identifying multi attribute 2 D shapes -Set up a SIZE, COLOUR and SHAPES Mat. Students draw a card from a pile and then program the Beebot to visit the shape. Encourage students to use the “HOW TO PROGRAM YOUR BEEBOT” poster.

The Bee-Bot App is developed using the well known design and program features of the Bee-Bot. The app makes use of Bee-Bot's keypad functionality and enables children to improve their skills in directional language and programming through sequences of forwards, backwards, left and right 90 degree turns.

The app has been developed with 12 levels encouraging progression. Each level is timed and the faster it is completed the more stars you get! The levels are set in an engaging garden scenario and will appeal from age 4 upwards.