Goal: Players navigate in a dynamic fantasy setting, exploring the world.
Focus: English- descriptive writing, narrative, language development, multimodal text.
Goal: ARIS is a tool for making location based games, stories and art.
Focus: Create layers of story, science, art and history
Goal: SCVNGR is a game about going places, doing challenges and earning points.
Focus: location, geography
Goal: Social drawing and guessing game
Focus: English- descriptive writing, spelling, language development.
Goal: Myst is a surrealistic island which becomes your world.
Focus: English, Maths
Take a Stand
Goal: Provides students with tips and advice which they can apply to different bullying situations.
Focus: social and ethical behaviours
World of Goo
Goal: Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues.
Focus: physics-based puzzle game
Futaba Classroom Games for Kids
Goal: Up to 4 students can cooperatively learn using just one iPad. Each child takes a seat around the iPad and taps in to start. The game begins as images and questions spin into the playing area. The first player to answer correctly scores a point.
Focus: Any area as teachers can set up their own games.
Goal: A puzzler and engineering tool that challenges kids to complete physics-based puzzles and create their own virtual inventions.
Focus: Physics & engineering: slope, momentum, and gravity Create machines.
Goal: A puzzler designed to teach kids about programming.
Focus: Design Technology, maths, reasoning
Goal: Time your jump, then use the tilt controls to maximize lift, and at the last possible moment, lean forward to land.